This workshop will teach participants how to use Twine (twinery.org), a platform for making text-based games. Twine is an accessible game design platform that mostly relies upon plain written text, with a few programming constructs for more advanced features. In this workshop, participants will be given a brief introduction to the tool and how to use it, then will be free to work in teams or alone to create a short game and publish it to the web. At the end of the session, participants will play each others’ games, then as a group we will discuss thoughts about the tool and implications for learning with it.
Graduate Research Assistant, Center for Games and Impact, Arizona State University
Former HS English teacher | Doctoral candidate: Learning, Literacies, and Technologies | Studying the role of youth literacies in digital-age learning environments
Accidental Hero and Layabout, University of Washington Bothell
Mark Chen (NASAGA board member, PhD Education, University of Washington; BA Fine Art, Reed College) is an independent games scholar and part-time professor of interaction design, qualitative research, and games studies at the University of Washington Bothell. He runs http://esotericgaming.com... Read More →