Many current data dashboards in educational games have failed to capture teacher needs and gain widespread use in the classroom as an assessment tool. Drawing on results from an in-depth session with teachers and Edtech providers, we will present key points about how dashboards can be used to meet specific teacher needs most effectively. We will present a common vocabulary for comparing and contrasting different kinds of game dashboards. We will also share how the vocabulary and key points relate to dashboards in BrainPOP, Learning Game Network, and Classroom, Inc’s own games and plans for improving them.